Great graphics, multiple main characters running into each other, late gen SNES effort that never saw the light of day by Squaresoft.

With several races of beings already eradicated and replaced, the story takes place during the final 15 days before humans are scheduled to be wiped out as well. Take your favorite fandoms with you and never miss a beat.

Looks excellent from the videos. So you're not going to play these games unless you can play them on the DS, a system they weren't designed for, aren't built around, and will never be ported to?

The plot incorporates flavors from Indian religions, centrally the concept of the wheel of time - every 4000 years the world is destroyed and recreated by a Rudra - the name taken from an aspect of the Hindu god of destruction, Shiva. I played some of this around the time the translation patch came out, liked it, and can't rightly recall why I gave up.

This game is so sweet i played it a few years back and love it especially the naming your magic thing, funny though just yesterday i was telling a guy to give it a try. The final scenario unites them all, similar to Dragon Quest IV. I've been in a real retro mood lately. But most other stuff we're typing in results in weak void damage. Just like Treasure Hunter G. I've been trying to get the latter to work via emulation on DS, but it doesn't run perfect so I won't play it. That's so silly.

Except SD3 is a crappy action RPG, and Treasure of the Rudras is not.

Download: BRR Samples with first two bytes as sample length.

Download: I really dislike non-linear games "think FF6 World of Ruin" for example.

I should get around to that soon!

Square put out some real lookers for the SNES (Final Fantasy VI, Chrono Trigger, and Romancing SaGa 3 as a few obvious examples), but you know, Treasure of the Rudras gives all of them a serious run for their money. This is the RPG which i can enter japanese text to learn new spells! That's the point-- three interweaving stories over an X hour period. I thought the game was awesome, and is easily one of my favorites of the generation.

I know there's extra stuff after beating all three of the characters, but I've never seen it myself, since I haven't beaten all three. You must log in or register to reply here. RS3 technically got fully translated. I assume that's what the game defaults to when it doesn't recognize the words? For those who think they haven't heard of it, perhaps they've heard of it as. I looked up a mantra guide and found out about the prefixes and suffixes. There's no Japanese!
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There's quite a bit of similarity in some of the songs, but overall, the quality is much better in Rudra. By technically I mean it could give the original BoF2 a run for its money when it came to Engrish. But it's a stretch to call it English. The first three characters have their own scenario. We haven't used them yet, as we've been having fun typing in random stuff.

It was kind of like a SaGa game that didn't feel half-finished and inchoate. Treasure of the Rudras is divided into three main areas: the overworld map, the towns and dungeons, and battles. I'll have to give this and the rest a shot sometime soon then. Did you finish all three stories, or just one, ethelred? And most importantly good ones?

Cool. I've never heard of this. After playing it more, I'd have to agree: it. Rudra's music is composed by Ryuji Sasai, who also did Mystic Quest. Of the new-to-us games played through fan translations, this is probably my favorite of those that wasn't already part of an established franchise I enjoyed (Seiken Densetsu 3, Final Fantasy V).

Shame we never got it in North America because it looks interesting. A lot of the area visuals have a distinctly "Seiken Densetsu" feel to them just from that opening video. http://www.youtube.com/watch?v=L5PSu6t4sfw, http://www.youtube.com/watch?v=kUr9e0KIrJ4, http://www.youtube.com/watch?v=WiGqFsIYUPE. I didn't even know this game got fan translated.

I'm not exactly sure what brought that on, but I've just had this strong desire to delve back into 16-bit glory. https://square.fandom.com/wiki/Treasure_of_Rudra?oldid=11435. We typed in CHUCKNORRIS and it was a 45 MP light mantra (way higher than anything else we have so far).

ララTV」第75回は5月9日配信。RPG「ルドラの秘宝」を特集", "Los mejores JRPG de la historia que jamás salieron de Japón". It's all very tightly constructed. Treasure of the Rudras BRR Samples. It's a really fantastic game, and I feel it's one of Square's best non-FF games. Odd, as a big fan of Square SNES RPG's - I have never even heard of this game (and I'd played / heard of all of the other non translated games mentioned in this thread).
I heard great things about this game when the first full english patch came out. Scenarios are only 5-10 hours long, but they are completely different. My friend's playing through this (really enjoying it), and he just started typing in mantras. How linear is this one?

Released by Squaresoft in 1996, Treasure of the Rudra is one of the last RPGs written for the SNES. In order to edit this wiki, you must register and verify your account. It's a very good traditional JRPG even though I got hammered badly by the final boss of the last scenario I attempted(eyepatch guy..can't remember his name).

Towns contain the prerequisite shops and villagers who offer information, while dungeons are mazelike affairs where random enemy encounters may occur. I just learned about this game recently and watched some videos on YouTube. That made much of the game a cake walk, but it was still fun. is a role-playing video game released by Square in 1996, and among the last they developed for the Nintendo Super Famicom. Treasure of Rudra (ルドラの秘宝 Rudora no Hihō?) While gameplay in many respects follows the traditional Square RPG model similar to the better known Final Fantasy series, Rudra no Hihō is best known for its innovative magic system, where 'spells' are freely constructed according to katakana spelling. Treasure of The Rudras is another Squaresoft RPG that never saw release outside of Japan.

I've only completed Surlent's story, but the further into that I played, the more impressed I became. Pitch, loop and ADSR data are in a text file. I think it may well be Square's best looking SNES game. It's kinda like a less buggy, more awesome SD3. Released by Squaresoft in 1996, Rudra no Hihou is one of the last RPGs written for the SNES.

They made a lot of the spell names too easy to outright guess), eventually making every boss fight start with the same 8 buffs (each of the main four capped after two casts, as I recall. I can't believe I had never heard of this. I'm going through Riza and Sion's stories now.

This is probably in my top five SNES RPGs. Is there a list of translated RPGs for SNES? JavaScript is disabled. Only in the sense that it, like Treasure of the Rudras, Bahamut Lagoon, and Live-a-Live, is a cool Squaresoft SNES RPG that never made it out in the US. That's probably where the comparison came from. Nope. Or was it one of each buff/debuff?). But at the time I was too burned out on SNES stuff to give it the full effort it deserves. I should give it another shot someday. Rudra no Hihō was never localized outside of Japan; it was released late in the life of the Super Famicom, and western video game developers were already gearing up for newer systems such as the Sony PlayStation, however fan translations have been done. This is one of the few I missed from the snes era. I take it this is not related to Treasure Hunter G. I'm glad you went back and gave it another shot. Thanks for the heads up. What, really? I've heard a lot of people say it was too hard or too grindy, but I sat down with a notebook in the first chapter/character and deduced the entire spell system (or at least the US translation patch's version of it. It's often mentioned in connection with two other Japan-only Square Soft games of the era: Bahamut Lagoon, and the at times very similar Live a Live. Thinking about giving it a playthrough. I'd actually pay the Square-Enix tax for a remake/port of this game to the DS.

I'll have to check out a translated version.
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So..any chance this, Bahamut Lagoon, Romancing saga 2, or 3 could be released in english over the VC? Featuring an innovative magic system that lets the player combine different words to create spells and multiple scenarios that affect each other, Rudras is an innovative RPG … It's not stupidly non-linear, and has a sensical progression system. Pitch, loop and ADSR data are in a text file. Question though. After playing it more, I'd have to agree: it is one of their best non-Final Fantasy games. I've played a couple of hours of TotR, but never really got into it.

I'll have to give it a try on my Wii sometime since it looks awesome. I've never heard of this game, but after seeing the video in the first post, I want S-E to port it to the DS. I'm really quite impressed by the quality of the game. When in the overworld map, the player directs his characters to different locations in the game. Description: URL: BRR Samples with no sample length as first two bytes. As one of the outlets of that, I finally got some emulators loaded onto my Wii (which makes a fantastic retro-console, between the classic controller, the Virtual Console and the emulated games which look fantastic on my HDTV with the proper video settings). Great game, and yes a lot of the graphics (environments in particular) are.

Actually, silly might be an understatement. Treasure of the Rudras (ルドラの秘宝, Rudora no Hihō, "Treasure of Rudra") is a Japanese role-playing game released by Square in Template:Vgy, and the company's last developed for the Super Nintendo Entertainment System. I've had a backlog of RPGs for awhile now...and I haven't even finished Mother 3 or started Persona 2 Innocent Sin translated. Played some of it of few years ago, typed TSU-NA-MI in the magic system : A shame we got the much better Secret of Evermore instead!

Great graphics, multiple main characters running into each other, late gen SNES effort that never saw the light of day by Squaresoft.

With several races of beings already eradicated and replaced, the story takes place during the final 15 days before humans are scheduled to be wiped out as well. Take your favorite fandoms with you and never miss a beat.

Looks excellent from the videos. So you're not going to play these games unless you can play them on the DS, a system they weren't designed for, aren't built around, and will never be ported to?

The plot incorporates flavors from Indian religions, centrally the concept of the wheel of time - every 4000 years the world is destroyed and recreated by a Rudra - the name taken from an aspect of the Hindu god of destruction, Shiva. I played some of this around the time the translation patch came out, liked it, and can't rightly recall why I gave up.

This game is so sweet i played it a few years back and love it especially the naming your magic thing, funny though just yesterday i was telling a guy to give it a try. The final scenario unites them all, similar to Dragon Quest IV. I've been in a real retro mood lately. But most other stuff we're typing in results in weak void damage. Just like Treasure Hunter G. I've been trying to get the latter to work via emulation on DS, but it doesn't run perfect so I won't play it. That's so silly.

Except SD3 is a crappy action RPG, and Treasure of the Rudras is not.

Download: BRR Samples with first two bytes as sample length.

Download: I really dislike non-linear games "think FF6 World of Ruin" for example.

I should get around to that soon!

Square put out some real lookers for the SNES (Final Fantasy VI, Chrono Trigger, and Romancing SaGa 3 as a few obvious examples), but you know, Treasure of the Rudras gives all of them a serious run for their money. This is the RPG which i can enter japanese text to learn new spells! That's the point-- three interweaving stories over an X hour period. I thought the game was awesome, and is easily one of my favorites of the generation.

I know there's extra stuff after beating all three of the characters, but I've never seen it myself, since I haven't beaten all three. You must log in or register to reply here. RS3 technically got fully translated. I assume that's what the game defaults to when it doesn't recognize the words? For those who think they haven't heard of it, perhaps they've heard of it as. I looked up a mantra guide and found out about the prefixes and suffixes. There's no Japanese!
For a better experience, please enable JavaScript in your browser before proceeding.

There's quite a bit of similarity in some of the songs, but overall, the quality is much better in Rudra. By technically I mean it could give the original BoF2 a run for its money when it came to Engrish. But it's a stretch to call it English. The first three characters have their own scenario. We haven't used them yet, as we've been having fun typing in random stuff.

It was kind of like a SaGa game that didn't feel half-finished and inchoate. Treasure of the Rudras is divided into three main areas: the overworld map, the towns and dungeons, and battles. I'll have to give this and the rest a shot sometime soon then. Did you finish all three stories, or just one, ethelred? And most importantly good ones?

Cool. I've never heard of this. After playing it more, I'd have to agree: it. Rudra's music is composed by Ryuji Sasai, who also did Mystic Quest. Of the new-to-us games played through fan translations, this is probably my favorite of those that wasn't already part of an established franchise I enjoyed (Seiken Densetsu 3, Final Fantasy V).

Shame we never got it in North America because it looks interesting. A lot of the area visuals have a distinctly "Seiken Densetsu" feel to them just from that opening video. http://www.youtube.com/watch?v=L5PSu6t4sfw, http://www.youtube.com/watch?v=kUr9e0KIrJ4, http://www.youtube.com/watch?v=WiGqFsIYUPE. I didn't even know this game got fan translated.

I'm not exactly sure what brought that on, but I've just had this strong desire to delve back into 16-bit glory. https://square.fandom.com/wiki/Treasure_of_Rudra?oldid=11435. We typed in CHUCKNORRIS and it was a 45 MP light mantra (way higher than anything else we have so far).

ララTV」第75回は5月9日配信。RPG「ルドラの秘宝」を特集", "Los mejores JRPG de la historia que jamás salieron de Japón". It's all very tightly constructed. Treasure of the Rudras BRR Samples. It's a really fantastic game, and I feel it's one of Square's best non-FF games. Odd, as a big fan of Square SNES RPG's - I have never even heard of this game (and I'd played / heard of all of the other non translated games mentioned in this thread).
I heard great things about this game when the first full english patch came out. Scenarios are only 5-10 hours long, but they are completely different. My friend's playing through this (really enjoying it), and he just started typing in mantras. How linear is this one?

Released by Squaresoft in 1996, Treasure of the Rudra is one of the last RPGs written for the SNES. In order to edit this wiki, you must register and verify your account. It's a very good traditional JRPG even though I got hammered badly by the final boss of the last scenario I attempted(eyepatch guy..can't remember his name).

Towns contain the prerequisite shops and villagers who offer information, while dungeons are mazelike affairs where random enemy encounters may occur. I just learned about this game recently and watched some videos on YouTube. That made much of the game a cake walk, but it was still fun. is a role-playing video game released by Square in 1996, and among the last they developed for the Nintendo Super Famicom. Treasure of Rudra (ルドラの秘宝 Rudora no Hihō?) While gameplay in many respects follows the traditional Square RPG model similar to the better known Final Fantasy series, Rudra no Hihō is best known for its innovative magic system, where 'spells' are freely constructed according to katakana spelling. Treasure of The Rudras is another Squaresoft RPG that never saw release outside of Japan.

I've only completed Surlent's story, but the further into that I played, the more impressed I became. Pitch, loop and ADSR data are in a text file. I think it may well be Square's best looking SNES game. It's kinda like a less buggy, more awesome SD3. Released by Squaresoft in 1996, Rudra no Hihou is one of the last RPGs written for the SNES.

They made a lot of the spell names too easy to outright guess), eventually making every boss fight start with the same 8 buffs (each of the main four capped after two casts, as I recall. I can't believe I had never heard of this. I'm going through Riza and Sion's stories now.

This is probably in my top five SNES RPGs. Is there a list of translated RPGs for SNES? JavaScript is disabled. Only in the sense that it, like Treasure of the Rudras, Bahamut Lagoon, and Live-a-Live, is a cool Squaresoft SNES RPG that never made it out in the US. That's probably where the comparison came from. Nope. Or was it one of each buff/debuff?). But at the time I was too burned out on SNES stuff to give it the full effort it deserves. I should give it another shot someday. Rudra no Hihō was never localized outside of Japan; it was released late in the life of the Super Famicom, and western video game developers were already gearing up for newer systems such as the Sony PlayStation, however fan translations have been done. This is one of the few I missed from the snes era. I take it this is not related to Treasure Hunter G. I'm glad you went back and gave it another shot. Thanks for the heads up. What, really? I've heard a lot of people say it was too hard or too grindy, but I sat down with a notebook in the first chapter/character and deduced the entire spell system (or at least the US translation patch's version of it. It's often mentioned in connection with two other Japan-only Square Soft games of the era: Bahamut Lagoon, and the at times very similar Live a Live. Thinking about giving it a playthrough. I'd actually pay the Square-Enix tax for a remake/port of this game to the DS.

I'll have to check out a translated version.

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